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Fire Mage Skill Guide
Author:thewowgold Date:01/04/2009 Source:http://www.thewowgold.net

 
   Do you want to learn more about the Fire build and its use of skills? As you know, the Fire build relies on killing enemies extremely fast, since Mages are extremely fragile and die easily. There are some extremely powerful Fire spells in this talent tree that are a must for any Fire Mage, but you can't get every skill, though you can reset at any time to test what works for you, but this is just the recommended skills for the Fire build.
   Fireball is the first and most classic skill for any Fire Build. It will do 888- 1132 fire damage and addition 166 fire damage over eight seconds at its maximum rank. You can get Improved Fireball to decrease Fireball's cast time by 5 seconds. Ignite gives your fire damage spells a boost to critical strikes, which causes the target to take an additional 40% of your spell's damage over 4 seconds at max rank. Maybe it is another solid talent.
Flame Throwing increases the range of all Fire spells, except Frostfire Bolt, by 6 yards at max rank. Any Mage knows that the more range you get to use a spell, the less likely that you'll get hit. Incineration increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 4% at max rank. It's alright if you plan on going very deep into the Fire tree, but it's not the greatest skill ever.
World in Flames increases the critical strike chance of your Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard, and Arcane Explosion spells by 6% at max rank. It looks good, but it takes way too many points for too little of an award like Incineration. Pyroblast causes 939-1191 fire damage and additional 356 fire damage over 12 seconds at max rank.
Burning Soul reduces the push-back suffered from damaging attacks while casting fire spells by 70% and reduces the threat caused by your fire spells by 10% at max rank. Scorch damages the enemy for 376-444 fire damage. Improved Scorch gives you Scorch spell a 100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 2% and lasts for 30 seconds, and it stacks for up to 5 times at max rank.
Molten Shields causes your Fire Ward and Frost Ward spells to have a 30% chance to reflect the warded spell while active. Also, your Molten Armor has a 100% chance to affect ranged and spell attacks at max rank. Master of Elements enables your spell critical to refund 30% of their base mana cost which gives you back 30% of your spell's critical attacks in mana.
Playing with Fire increases all spell damage caused by 3% and all spell damage taken by 3%. Critical Mass increases the critical strike chance of your Fire Spells by 6%.
Blast Wave damages all enemies caught within the blast for 616-724 fire damage, knocking them back and dazing them for 6 seconds at max rank. Blazing Speed gives you a 10% chance, when hit by a melee or ranged attack, to increase your movement speed by 50% and dispel all movement impairing effects, the effect lasts for 8 seconds at max rank.
Fire Power increases the damage done by your fire spells by 10% when at max rank. Think about all of the damage additions that have already been gone over. This skill stacks with them. Pyromaniac increases the chance to critically hit and reduces the mana cost of all fire spells by an additional 3% at max rank.
When Combustion is activated, this spell causes each of your fire damage spell hits to increase your critical strike chance with fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with fire spells. It's good if you need a lot of damage in short period of time. Molten Fury increases damage of all spells against targets with less than 35% health by 12% at max rank. Anything that adds damage in any scenario is worth it!
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