World of Warcraft News

How to Gear Properly For PvP Part 1
Author:thewowgold Date:14/04/2009 Source:http://www.thewowgold.net

 
   It is without a doubt that there are most of the players undervalue stats that keep you alive like resilience and stamina and overdue stats that get you big crits like crit rating, AP or spell damage when participating in player versus player competition. Now it is obvious that the players still must maintain the ability to damage their opponent and be able to do it rapidly enough to kill them. You have to realize that if you're dead then you can't kill anyone!
   It is really tough trying to Player vs. Player with less than 10,000 Health these days and if you are just starting out and you don't have any gear at all you may be down around the 7,000 health mark. Keep in mind that players that live longer tend to get more honors per game and per hour. If you stay alive longer you receive more honors since you are around for more kills. So let's talk about what stats to look for when gearing your character.
   The first stat is resilience. What it means to you in Player vs. Player, it accomplishes three different things currently in World of Warcraft and with the coming of Patch 2.4 will accomplish four things.
   It reduces the chance you are critically hit by all attacks. For level 70 players, 39.4 Resilience is a 1% decreased chance you are critically hit by any attacker.
   Not only does it reduce the damage of all critical strikes against you by double the amount of critical strike chance reduction. So for every 39.4 Resilience critical strikes damage will be reduced by 2% but it reduces the amount of damage you take from Damage over Time effects, which are reduced by the same amount as the decreased critical strike chance. So 39.4 Resilience will decrease Damage over Time effects by 1%.
   It is new in 2.4 and will decrease mana drain effects by the same amount it reduces critical strike damage. So 39.4 Resilience will decrease mana drain effects by 2%.
As you see, resilience is an extremely powerful stat for all Player vs. Player players. It not only decreases the chance you are hit with a critical strike but the damage from critical strikes and Damage over Time effects.
Resilience is an extremely valuable stat for all classes, 400 Resilience is the generally accepted norm for high ranking Player vs. Player players and should be everyone's goal as they start to gear up for arenas and battlegrounds. For players just beginning to Player vs. Player 250 resilience is a good point to shoot for. But for you, most of enchants and gems should revolve around stamina and resilience until you have reached 200-250 resilience.
Take this into account that resilience critical strike reduction is capped at 25%, which equates to 492 Resilience. Still you have the ability to continue to mitigate Damage over Time effects and critical strike damage but not critical strike chance. As of right mow, without over sacrificing for stats, it would be perfect difficult to come up to this point.
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