As previously mentioned, we talked about the resilience stat so here we will make mention of the stamina stat. let us get started right now.
As the second stat, stamina is an often undervalued stat in Player vs. Player. However, it is not quite the powerhouse that resilience is but should not be overlooked. But most of the time, we find most of the players trying to Player vs. Player with less than 10,000 Health, which in general does not go well for them. When we attack a player on the battlefield and see their health go to nearly half after an auto-attack and a Hemorrhage we tend to remember their name and class.
To some extent, they are a very easy kill and we target them every chance we get. There are some players that have 14.000 health and high Resilience and these characters take forever to kill. Simply they take too long to burn down, particularly if they are a healing class like a Discipline Priest or a Restoration Druid, these players we will avoid if at all possible.
Just starting to Player vs. Player, the standard for a player is 10, 000 HP. Until you reach 10,000 HP, all your gems and enchants should revolve around stamina and resilience.
How to value stamina and resilience versus damage increasing stats? Many classes make use of a rating system to balance out stats so they are comparable by a standard value. Let us take Agility Equivalent Points as example. It is the system Rogues use to evaluate gear options. This system takes all stats, including resilience and stamina and updates them to a value based upon 1 agility point. Here is a listing of values for the most current rogue AEP system.
1 AEP is equal to 1 Agility, 1.4286 Stamina, 1.5385 Strength, 1.6667 Hit, 1.5873 Crit, 1.5385 AP, 1.6667 Haste, 1.5385 Expertise, 6.6667 Arm Pen and1 Resilience.
As above, this means that 1 agility is valued the same as 1 resilience and 1.4286 Stamina for a Rogue wishing to Player vs. Player. This system is great for ranking gear, let's use a gear example to display how this works.
There is a similar system available for all classes, and this can be used as a great way to evaluate gear.
Giving up too much, never give up too much for Resilience or Stamina. For instance, don't forfeit 60 Spell Damage or 40 spell crit in order to gain 15 resilience or stamina. This is far too much damage to sacrifice in order to gain a small margin of survivability.
You have to realize that you much still damage the enemy to beat them, so remember to keep enough damage and AP or plus healing to prevail in the battle. All the resilience and stamina in the world will not save you if you can kill anything!
Rating Buster Addon is another good tool for evaluating gear which will break down all your stats into percentage values. This is a great evaluation tool for all classes.
As you can see, it not only lists all the extra benefits of agility or resilience but it has a very nice comparative aspect. Not only does this allow you to compare any piece of gear with an equipped piece of gear, which will show you what you gain or what you lose but this also allows you to make decisions on gear as quickly as possible that would be an upgrade or not.
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