As previously mentioned, we talked about the basics about Warrior tank, now we will make mention of the stages in tanking for a Warrior. It is without a doubt that there are three stages in tanking that you'll encounter, all of them are very important. To be a complete tank, you will have to master them all.
The first stage is getting initial agro. There is nothing more important than getting initial agro on a group of mobs. Without agro, you gain less rage, which makes it harder to get agro. But how do you get agro is an issue of concern. Maybe you should follow the following steps as you can.
One is that you can start with a charge if needed. This doesn't just give you rage, it has a stun chance, which is equal to threat. If you can't start with a charge, blood rage is a good skill for getting you some much needed rage to start throwing out the agro building moves.
Another is that you should follow up with a demo shout, which means that this doesn't just reduce their attack power, allowing you to get a little agro on each of the mobs therefore they are less likely to take an immediate interest in your priest.
The last one is that you should try to fit in a Whirlwind, don't overlook this skill. It may be in berserker stance but attacking four mobs is equal to threat on four mobs. This should take around five seconds, and only then should the rest of the group attack.
You are going to want to keep increasing your threat so as none of them come off and your attack someone else once you have the initial agro on each of the mobs. As a Warrior, you have several key skills that are useful for building threat such as Sunder armor, Revenge, Shield bash, and Disarm. Let us have a close look at them one by one.
Sunder is the spammable skill that builds a fair bit of threat, you'll find yourself using this a lot as it has a low rage cost and builds a nice amount of threat. All the mobs that you are tanking should have sunder on them.
Revenge is a great skill that builds a lot of threat. It can only be used after you dodge, block or parry, but after a couple of revenges Ragnaros himself won't be able to pull a mob from you. This should always be used on the main target when it's available. It'll make them stick to you like glue.
Shield bash doesn't just interrupt spell casting, making them hate you as well! It builds threat on non-casters just as well as casters. This is another skill that you should be using mainly on the main target; it'll keep them on you even when you're building up threat on the other mobs.
Disarm is great for reducing the amount of damage you take, but for building threat. There are lots of mortal strike speced mobs out there, and we all know how nasty mortal strike is, disarming them stops them from using it on you, and also makes them hate you for it.
You need to take most of your time building threat on that to ensure that you keep enough agro on the main target. However, you can not ignore the rest of the mobs.
In part, you should do at least one on the main target, between each threat building attack on each of not being attacked, which means that no matter how many mobs are on you, you still spend half your time making sure you can keep the main target on you and the other half building threat on the others to ensure your priest doesn't pull agro with a heal.
You may think how you'll keep track of which mobs you've been building agro on and which you've let slip. For this, Sunder allows you to show the currently sundered value above a mobs target box. If every time you cycle through a mob to build agro on it, that way you sunder you can keep a count on which mobs have had more of your time than others and keep your threat level pretty even on each of them.
Cheap wow gold ,buy wow gold from http://www.thewowgold.net









