As follows, we will continue to touch upon the second stage. It is getting back the agro. At some stage or another, either through a trigger happy Mage, gung-ho Rogue or you not having enough threat to cover that big heal from the Priest you will lose agro. It's no big deal, as long as you know how to get it back.
Here it is obvious that Taunt is the best choice, which does exactly what it says on the tool-tip and makes them attack you again. If it's just one mob that turned away then all well and good, a quick taunt and back to threat building we go. However if things have gone more wrong than that you may need to draw on a couple of other skills. See below:
The first one is mocking blow, in battle stance forces a mob to attack you for 6 seconds, just enough time for you to get off a few sunders, maybe a revenge and a shield bash.
The second one is challenging shout, which makes all mobs attack you for 6 seconds, in which time you'll need to cycle through all of them and fire off those sunders.
If things go wrong we don't go down without a fight, Warriors never say die, back against the wall or a corners even better and hit challenging shout, and then retaliation, sit back, watch the numbers fly and imagine your threat level skyrocketing.
If that doesn't save your group from a wipe on a bad pull when your cloth wearers are all taking hits then nothing will.
Here many a people seem to have the idea that the main tank should be the main assist, the guy everyone assists to find the mob that people should do damage to. This is not true but actually this is probably the worst way of doing things.
The main tank and the main assist should always be two different people. Generally speaking, a damage dealer should play the part of main assist.
Due to the fact that you are a tank, you will never be targeting the same mob all the time. You need to constant rotate between each of the mobs on you to keep building threat on each of them. If you sit there attacking the one mob that everyone is attacking as soon as a heal goes on every one of the other mobs will run straight at your Priest and remember what we said about protecting your Priest?
If you're acting as main assist as a tank then people could have a different target depending on when they made a decision to assist you, and there's nothing worse than trying to keep two mobs on you that are being spammed with high damage attacks.
If one of the other members of the party is the main assist, that way is easier and everyone has their assist macros set to them even you but this way you won't have your party complaining that you keep switching target and they don't know who to attack.
If you want to know the third stage very well, you should take more notice of ours. We can say that we will strive to update it earlier and make it even better.
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