Prior to, we told of two stages now it is the time for us to tell of the third stage in depth. If you take great interest in it as the former two, you should read the following content carefully.
The third stage is pulling, which is one of the most important parts of tanking. Pulling means that the mobs will initially target you, it's easier for you to build agro if they are already attacking you rather than having to pull them off someone else. You will get to learn when and how to pull.
The other main benefit from pulling for you is that you can die alone in the worst case scenario when a pull goes bad and when you pull the entire room because you didn't see the patrol and you have 10 mobs beating into you. It will save you from a wipe.
However, you should make sure that your group knows this is the case and you don't want your Priest healing you on a bad pull and the whole group having to go down. Making a macro to say something like "bad pull do not heal or attack" to warn your group of a really bad pull will save lives.
It is always spend a moment to look for any patrols. Only when you are sure that there are no patrols should you consider pulling. Only pull things that have a clear path towards you. This is really a no-brainer, but pulling through other mobs pulls them too.
In the same way, it is always try to pull around a corner. This stops any ranged mobs from staying ranged on you, they will lose line of sight so will have to come into your melee range.
Learning the patterns makes your job a lot easier if you know when and where each patrol will be coming and you know when to pull each group or when to wait and pull the patrol instead. What is more, you can refer to the following tips to help you.
One is that you can get the fastest weapon as you can. Damage is irrelevant whereas stats are nice but not needed.
Another is that you should know your ranged weapon. This many sound odd but you need to know how long it takes from you hitting the button to it actually firing. Nothing is worse than hitting fire at that perfect pulling position, and then having to wait for your bow to fire by which time that nasty patrol is back down this end of the room right next to the group you were trying to pull. It can be the difference between pulling a group of mobs and pulling a group of mobs plus a patrol to get to know your firing speed.
As a whole it's easier if you take control of the group. You are the one that should always be first into a fight, so you are the one that should decide when and how that fight happens. Many a time you will encounter people who want to be in command. People, who will want to pull, don't let them.
The most important aspect of being a tank is being able to control your group. You need them to follow your lead, otherwise things will go wrong. You'll be in a lot better position to lead than anyone else once you have ran an instance a couple of times, you can use this to your advantage.
You should take charge of calling the shots. If you want a sap, you should say; if you want a shackle or sheep pull, you should call it. However don't think that just because you are ready the rest of the group is. We have no downtime but only we can keep up with the Duracell bunny and unfortunately your casters can't.
In a word, keeping an eye on your casters mana bar is of importance. If it's empty then you're on your own and we know how well a Warrior does against multiple elites with no healing. You'd better to ensure that no one is sat down drinking when you go off to pull the next group of mobs.
Through our detailed discussion for several times, we best hope that you now have the ability to know Warrior tanking very well. And we welcome your feedback because we are in a hurry to make it for your information. Please feel free to raise objections to us and we will appreciate your advice. Thank you!
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