World of Warcraft News

White Mage Guide
Author:thewowgold Date:02/04/2009 Source:http://www.thewowgold.net

 
   The White Mage is a character class that delves in the art of White Magic. For the most part, White Magic is used for curing ailments of all kinds, be it a physical wound or some other ailment. White magic serves a secondary purpose, however it is not as important. As usual the White Mage is the one to use enhancing spells on the part, making it easier to fight in another way; No party is not complete without this class most valuable, for what party could survive without this masterful healing.
   Now, it is the time to look into equipment for a White Mage, more specifically a weapon. Most White mages will choose a Club or Staff, yet there are other weapon choices for a White Mage. But both of them have pros and cons.
The pros of stuff is the moderate damage, some great high level staves whereas the cons is the slow attack speed.
The pros of Club are the bonuses that help casting, moderately fast speed whereas the cons are the weak damage.
But most of the time, White Mage make use of a Club in that they won't attack once they start partying, since the bonuses are quite good.
As a White Mage, you should consider their role in a party when making any transaction and spend very little on armor even less on a weapon. You can purchase cure spells with top priority and all other spells.
Armor in excess, no need to get new armor whenever you can afford better, only buy new armor every once in a while, Holy and divine armor are two nice White Mage only pieces of armor. New weapons in excess, same as armor, also you should buy your weapon based on what bonuses to stats they give rather than damage.
There are other jobs such as Red Mages and Summoners can heal and do other things, why does a party pick up White Mages? There are lots of things that make you different and essential to a party.
First and foremost, they have the ability to remove status ailments. No one gets these spells and your parties will need them. Whole groups of monsters, such as higher level lizards, are out of the picture for parties that don't have a White Mage for status curing spells. Try fighting a white lizard in Yhoator while your tank is petrified long enough for the lizard to wipe out the rest of your party. Tigers make use of an area effect paralyzes attack, and hounds can use an area effect virus attack.
Then they have group cure spells. You are the only job that gets them, unless the other job is using a White Mage sub. And once the other guys finally are able to use them using their White Mage sub, they aren't nearly as useful anymore. After a tough battle you can rest until you have 60 MP left and then use Divine Seal and cure everyone in your group for up to 180 HP each.
   White Mage is a class that revered for its ability to heal better than any other class can. Every party has a White Mage unless it can not find one in which case one would usually wait around searching for one. So what does this mean for a White Mage? It has never long search for a party and never sit idle for extended periods of time for want of a healer. The ability to cure is a highly sought one that is not over-rated, for with every functional higher level party there is a White Mage.
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