In order to get the hang of wind Mage/Priest, you should know their skills at first so we will avail ourselves of this opportunity to talk about. Let us get started.
When it comes to Mage, the skills are as follows:
Fireball is a priority max skill, it is and required for DPS spamming.
Lightning is a great spell before you use galaxy and 30 talent points is about where you want this to be, the longer the root effect the better.
Wisdom is a very important skill as with all Mages. However, you won't be able to be spent enough talent points that you may want on it due to other priorities. If you find yourself running short on man too often you can dump a few points on this at your leisure.
Silence is a great skill to use against other magic users and ranged attackers such as scouts. This can save your life if you are waiting for a cooldown of one of your stun skills. In most cases, the base skill is fine but it's a good idea when you reach that max level to farm talent points from monsters to up the scale.
Elemental Catalysis is a fixed skill that for 20 seconds magic damage is increased and then for every 2 seconds 2% mana is regained.
Electrostatic Charge is a shield that absorbs damage, however you can expect it to only last for 2 to 5 hits from an opponent or monster depending on level gears. The best way to distribute points is to put in a few here and there or if you're finding that you are in need of some extra shield during game play.
Plasma Arrow is your main damage during spell as a priority max of your talent points. It is not as strong as flame but has a lower caste time and a charged state which helps you store electric compression for the use of static field. While in a charged state you have an increased chance of inflicting critical damage on opponents or enemies. When coupled with energy influx you greatly increase your potential damage which happens more often than not.
Dischargel is your bread and butter in your AOE arsenal; try to keep as many points as you can to put into this skill. It is not essential to put all your points and but make sure you have enough to do some good damage when you use it. In addition to the AOE damage that you'll be causing with this skill, there is also a 5 second stun effect which can either save your life or give you time for a full channel of thunderstorm.
Electric Bolt is an average Damage over Time as the classes go but it's better than not having any at all. Over a 12 second span you'll be doing extra damage over time in 2 second intervals. This is great for PvE and PvP, make sure that you do not cast static field while this skill is in effect as the damage over time skill will break the stun.
Meteor Shower has its pros and cons for use, which will do a ton of damage but it is channeled. When channeling this spell, if you are attacked successfully hit your channeling will stop them you can not maximize the full duration of the spell. It will rain down a meteor shower, hitting your opponent or monster five times during its duration. To first cast lightning and then cast meteor shower is the best way to use his spell. This will guarantee that you can finish your channel without interruptions.
Electric Explosion can dish out the most damage of any one verse one spell in the game. However, you need to be in the charged state. You can fire off 2 or 3 electric explosions before you have to get into the charged state again It is a great spell but unfortunately talent points can be spent better in other areas. Once I reached max level this is the first skill that I started farming talent points to upgrade.
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