At that moment, things are changing pretty fast for Paladins. Let us take a quick look at them in detail.
General:
Divine Plea can once again be dispelled.
Exorcism now can be used on any target and has a 100% chance to be a critical strike when used on Undead and Demons.
Shield of Righteousness: Base damage and scaling factor increased by 30%.
Spiritual Attunement removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.
Divine Plea being dispellable is a Player vs. Player issue. That said, it feels like something of a bait-and-switch, since Divine Plea was made undispellable when they nerfed it to reduce healing by 50%.
The Exorcism change is a nice one, which helps normalize Paladin damage, and in particular gives Holy Paladins a bit more oomph in solo content. The Shield of Righteousness change is a straight buff.
The Spiritual Attunement change is extremely disappointing. Now you'll have to be Protection to tank anything; no more tanking as Holy in Protection gear. We can understand why they didn't want non-tanking paladins to have access to Spiritual Attunement, to help control our mana, but it really detracts from our nature as a hybrid if we have to spec Prot to tank anything.
Holy:
Judgments of the Pure were moved from Tier 10 to Tier 9.
Sacred Cleansing was moved from Tier 9 to Tier 8.
Enlightened Judgments was moved from Tier 9 to Tier 10.
Infusion of Light was moved from Tier 8 to Tier 10.
Aura Mastery causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%.
Blessed Hands reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. It moved to Tier 4.
Pure of Heart reduces duration of all curse, disease, and poison effects by 15/30%.
Purifying Power reduces the cooldowns of Exorcism and Holy Wrath by 17/33% instead of increasing critical strike chance.
Protection:
Greater Blessing of Sanctuary now gives the target 2% of maximum displayed mana when the target blocks, parries, or dodges a melee attack.
Guarded by the Light got an additional effect - In addition, your Divine Plea spell is 50/100% less likely to be dispelled.
Ardent Defender: Reduced to 3 ranks for 10/20/30%.
Avenger's Shield: Base damage and scaling factor increased by 30%.
Blessing of Sanctuary: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won't gain mana).
Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second cooldown reduction.
Holy Shield: Base damage and scaling factor increased by 30%.
Judgments of the Just now reduce the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 5/1 second.
One-Handed Weapon Specialization reduced to 3 ranks for 4/7/10%.
Shield of the Templar no longer increases the damage done by Holy Shield, Avenger's Shield, and Shield of Righteousness. Now it grants 33/66/100% chance to silence your Avenger's Shield targets for 3 seconds.
Retribution:
Sanctified Seals was renamed to Sanctity of Battle, now Increases your chance to critically hit with all spells and attacks by 1/2/3% and increases the damage caused by Exorcism and Crusader Strike by 5/10/15%.
Divine Purpose moved to Improved Retribution Aura's position.
Improved Retribution Aura has been removed.
Swift Retribution now grants its haste bonus while any aura is active.
None of these changes significantly impact Holy; they're a step towards slimming Ret down
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