The Slam Rotation is a must have for the dedicated Warrior in World of Warcraft. It is greatly improve the damage output by Warrior. The changes make a potent maneuver even better in Wrath of the Lich King. The Warrior does relatively little damage, they lack the massive damage attacks of a Mage or the added pet damage of a Hunter or Warlock in Wow.
Slam is a very Rage-efficient attack for a Warrior, dealing Weapon Damage plus X for only 15 rages.
The basics Slam Rotation are as follows: Charge, Automatic Attack, Slam, Mortal Strike, Auto-Attack, Whirlwind and Repeat as necessary.
The player should utilize Slam without delay after your Auto Attack activates in order for the Slam Rotation. This is because Slam pushes the timing on the Auto Attack back. In practical terms, it adds 1.5 seconds to your Auto-Attack. However, in those 1.5 seconds, a Warrior has delivered full Weapon Damage and a little extra, besides.
Slam is much more effective with a slow, powerful weapon rather than a fast, less powerful weapon, which goes for all abilities that deliver Weapon Damage rather than a set amount of damage like Mortal Strike.
The Rage efficiency and short casting time for Slam make it more effective though Heroic Strike delivers more damage than Slam. Heroic Strike is a next melee attack, which means that it replaces the player's Auto-Attack and as a matter of fact, the next gain on damage for Heroic Strike is the bonus damage and not the Weapon Damage since that would have occurred anyway.
On the other hand, Heroic Strike has issues with Rage Efficiency. It removes a chance to gain Rage by taking place of the Auto Attack, which is the only attack that produces Rage. For Protection Warrior, this is not a problem since they can gain most of their Rage from enemy attacks but for arms and fury Warriors, this can be a big problem.
In particular, with the talent changes Slam Rotation is the most effective for an arms Warrior in Wrath of the Lich King. For the most part, arms Warrior make use of slow, two handed weapons to max the damage from Mortal Strike, which makes using slam a logical choice.
Improved Slam has moved to the Arms talent tree with the changes in Wrath, meaning that an arms Warrior can reduce the casting time on Slam to 0.5 seconds, increasing damage even more so.
The arms Warriors should add Blade-storm to the rotation for the massive damage it delivers when it hits high enough level. Blade-storm has a long 1.5 minute cool-down, so the player will probably only been able to use it in every other encounter.
Fury Warriors do not need the Slam Rotation for damage, but it is still a strong option. Since Fury Warriors use two fast, one-handed weapons, the damage from Slam is not as impressive. The player doesn't gain Titan's Grip until the capstone of the Fury Tree does Slam again become a massive damage dealer.
Blood-surge is the exception to this rule, which makes every Critical Strike give the player an instant Slam, which is combined with Blood-thirst. The instant attack adds a significant amount of damage to what the Warrior already has.
Tanks are made to take damage, not deal it. They will most likely be relying on Heroic Strike because of the Threat that it creates, which keeps the enemy attacking the Tank instead of others. It is not necessary to use the Slam Rotation because the tank usually travels with damage dealing partners.
The Warriors will be able to go on quests on their own in that the slam rotation increases their damage output. As usual a Warrior takes forever to gain experience unless he's in a group. Without the hassles of forming a party, adding the Slam Rotation will give Warriors the strength to gain levels.









